Saturday, February 2, 2013
Friday, October 19, 2012
Reflection
As I reflect
upon my personal theory of learning, I am came to realize that in my
instructional practices rely more on the differing instructional strategies I have chosen for an
activity than the theory behind learning. In week one, I identified the
learning theory that I have subscribes to intertwines with the Constructivist’s view on
student learning. The Constructivist theory on student learning utilizes the
student’s prior knowledge to explore new information to create new learning experiences
(Kim, 2012). The purpose of learning is not simply to regurgitate facts or
information, but rather the purpose of learning is to be able to apply the
knowledge appropriately. In addition to drawing on experiences, Constructivist has
established that trial and error is essential for the student to experience
both the positive and negative outcomes in learning. In my philosophy, implementing
the ideas of the spiral curriculum is an opportunity to revisit the skills and
ideas to apply the skills towards a new concept (Kim, 2012).
In week, one I stated that my approach to the
Foreign Language Standards allows concepts to be mastered and then revisited throughout
the course. For example, not only must students exhibit the ability to
translate numbers zero through one hundred in Spanish, but students must also
illustrate the capability to apply this information in a variety of scenarios. It
is essential that students are able to delve deeper into their understanding as
they are attempting to transfer their existing knowledge to a new learning
experiences. Although I was able to gain
a variety of new ideas regarding various learning theories, I have found that fundamentally
my ideals and views towards learning has remained the same. What has changed for me is a more deliberate
intent to select instructional strategies that will gain the highest yield and benefit
for my students.
In reflecting upon the technology tools, the two
that I have begun to incorporate more into my instruction has been Voice
threads and virtual field trips. The field trips in particular have allowed my
students to explore Latin culture in a way that was not feasible in a
traditional classroom. I also have begun
to incorporate more graphic organizers that are constructed in a virtual environment
to help student’s synthesis and organize information. What I have gained from
this class in terms of my understanding and application of technology is how to
take tools that were originally conducted paper and pencil and convert them to
a virtual environ. This leap has greatly enhanced my students understanding and
allowed me to be a better educator
Two goals I have for myself in relation to integrating
technology into my instructions are to
ensure the 1) technology is integrated into my lesson planning in a meaningful and
intentional manner. In essence when I incorporate a piece of technology it is
not for the sake of simply ensuring I have technology is a part of my
instruction. More that the technology tool enhance student learning and helps
them to develop a deeper understanding of the content. My second goal is 2)
implement technology on a consistent basis. Overall I want to ensure that the
tools I have gained through this class are not merely applied during the course
work but become part of my teaching repertoire. In order to accomplish this, I
need hold myself accountable and continue to reflect upon my instructional
practices.
References
Constructivism.
(n.d.). Funderstanding: Education, Curriculum, and Learning Resources.
Retrieved March 3, 2012, from http://www.funderstanding.com/content/constructivism
Constructivist
Theory." Instructional Design. Retrieved September 08, 2012.
<http://www.instructionaldesign.org/theories/constructivist.html>.
Kim, B.
(2001). Social Constructivism. In M. Orey (Ed.), Emerging perspectives on
learning, teaching, and technology. Retrieved September 6, 2012 from
http://projects.coe.uga.edu/epltt/
Wednesday, October 3, 2012
Connectivism and Social Learning in Practice
The principles behind social learning theory as defined by Albert
Bandura assert that learning occurs from observation, imitation and the
modeling of your peer group and environment.
Social learning theory
subsequently identifies human behavior in terms of “continuous reciprocal
interaction between cognitive, behavioral, and environmental influence” (Social
Learning Theory (Bandura), 2012). As a
bridge between behaviorism and cognitive theory, Bandura suggested that one’s
behavior was not simply the result of the environment in which they are reared
and reside in, but that one’s personality is influenced by the environment,
behavior, and one’s psychological processes (Social Learning, 2012). It is the interaction between these facets that
essentially influence the development of one personality, behavior and
subsequently the learning of information.
As
stated, the observation and modeling of interactions and behavior greatly
influence how one learns and interprets information. In order though for effective modeling to
occur, Bandura identified four necessary conditions: attention, retention, reproduction, and motivation (Social
Learning, 2012). Attention and retention
refers to the amount and quality of attention paid to a given situation or
individual and the ability to maintain that information in one’s memory. Meanwhile, reproduction and motivation relates
to the ability to reproduce a given behavior or activity, and the overall desire
one has to imitate a given action.
In
the classroom environment, there are number of ways in which educators can
incorporate social learning theory into their instructional practices. Cooperative learning is an instructional strategy
in which students develop artifacts and gain knowledge through interacting with
one another in a group setting. The MREL asserts that effective cooperative
learning groups are: not based solely on ability, groups should be small in
size, and should be used consistently but not as the primary instructional
practice within the classroom environment (Pitler,
et al, 2007).
As a result, cooperative learning groups offer a number of opportunities to incorporate technological resources. One of the most common technological tools utilized are projects that include the creation of a video artifact. Through the use of a rubric and clearly defined norms, students are able to develop a multitude of projects both inside and outside of the classroom environment. Another technology tool that incorporates cooperative learning practices is web quests. These scenario based tools allow groups to work on differing aspects of a common problem outside of the brick and mortar environment. They challenge students to extend their learning beyond the concrete and engage in higher level thinking skills. Again when paired with a rubric and norms, a web quest can become an extremely powerful tool for instruction.
As a result, cooperative learning groups offer a number of opportunities to incorporate technological resources. One of the most common technological tools utilized are projects that include the creation of a video artifact. Through the use of a rubric and clearly defined norms, students are able to develop a multitude of projects both inside and outside of the classroom environment. Another technology tool that incorporates cooperative learning practices is web quests. These scenario based tools allow groups to work on differing aspects of a common problem outside of the brick and mortar environment. They challenge students to extend their learning beyond the concrete and engage in higher level thinking skills. Again when paired with a rubric and norms, a web quest can become an extremely powerful tool for instruction.
Pitler, H., Hubbard, E. R., Kuhn, M., & Malenoski, K.
(2007). Using technology with
classroom instruction that work.
Alexandria, VA: ASCD.
Social
Learning Theory (Bandura). (2012,
October 1). Retrieved from Learning Therories.com:
http://www.learning-theories.com/social-learning-theory-bandura.html
Wednesday, September 26, 2012
Constructivism in Practice
In our
study of learning theories and instruction practices we have explored
behaviorism and cognitive philosophies, our attention will now turn to the
constructivism. Anchored in the work of Lev
Vygotsky’s social development theory and the zone of proximal development,
constructivism theory asserts that learning is actively created through an
individual’s interaction with the environment (Han, S., and Bhattacharya, K, 2001). As a result, instruction is more students
centered in that the students construct understanding and meaning through the
development of an external artifact. This project based learning approach
shifts the focus from teacher driven lecture models to that of inquiry based
questioning is posed to students. The
teacher subsequently acts as a facilitator to learning and monitors student
progress and development. According to Jacqueline
G. Brooks and Martin G. Brooks, (1993) a constructivist classroom is and environment
in which: student autonomy and initiative are accepted and encouraged, the
teacher asks open-ended questions and allows wait time for responses, higher-level
thinking is encouraged, students are engaged in dialogue with the teacher and
with each other, students are engaged in experiences that challenge hypotheses
and encourage discussion, the class uses raw data, primary sources,
manipulatives, physical, and interactive materials.
As a
project based style, constructivism lends itself to a number of instructional
strategies and technology tools. An example of one of these instructional
practices is found in the process of generating and testing hypothesis. This process of generating a theory requires
students to engage in higher level thinking skills, apply the content in a
deeper more authentic way, and apply facts and content vocabulary in a logical
and systematic way (Pitler, et al, 2007).
According to the MREL research recommends that when applying this
practice into your classroom students must be able to articulate and explain
their hypothesis and conclusions, and teachers must develop and guide
structured activities for students generate and test their hypothesis (Pitler,
et al, 2007).
As a result there are six ways in which a
teacher can guide students through this process: system analysis, problem
solving, historical investigation, invention, experimental inquiry and decision
making (Pitler, et al, 2007). In order
to facilitate these practice, teachers can integrate a number of technological
resources such as spreadsheets, web based tools, and other data collecting
tools. Spreadsheets can assist student
in organizing their data and findings in a clear and concise document. The sorting and filter aspects of a
spreadsheet allow student to manipulate their data in order to prove or refute
a hypothesis. In addition, spreadsheets
can upload to virtual programs such as Google Doc so students can edit and engage
collaboratively outside the traditional school day. With spreadsheets, one can then use data
tools to displays their finding in a variety of modes. The most common would be the creation of bar
graphs and other graphing tools. These
tools provide students with a translatable and visual form of the data thus
making the content more accessible for the learner.
Finally,
web based tools such as Web quests, mock scenarios and other live action
activities allow student to explore a variety of hypothesis in a controlled environment. They are able to test various theories and
see how the results in real time virtual environments. When accompanied with an avatar students can
witness the human aspect and consequences that occur with different learning
scenarios.
Although
in many schools direct instruction is still utilized as a primary form of
teaching, project based instruction and constructivist principles are emerging
as a more effective resource to demonstrate 21st century
skills.
References:
Brooks,
Jacqueline Grennon, and Martin G. Brooks. (1993). In search of understanding:
the case for constructivist classrooms. Alexandria, Va.: Association for
Supervision and Curriculum Development
Han, S.,
and Bhattacharya, K. (2001). Constructionism, Learning by Design, and Project
Based Learning. In M. Orey (Ed.), Emerging perspectives on learning, teaching,
and technology. Retrieved September 23, 2012, from
http://projects.coe.uga.edu/epltt/
Pitler, H., Hubbard, E. R., Kuhn, M., & Malenoski, K.
(2007). Using technology with
classroom instruction that work. Alexandria, VA: ASCD.
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