The principles behind social learning theory as defined by Albert
Bandura assert that learning occurs from observation, imitation and the
modeling of your peer group and environment.
Social learning theory
subsequently identifies human behavior in terms of “continuous reciprocal
interaction between cognitive, behavioral, and environmental influence” (Social
Learning Theory (Bandura), 2012). As a
bridge between behaviorism and cognitive theory, Bandura suggested that one’s
behavior was not simply the result of the environment in which they are reared
and reside in, but that one’s personality is influenced by the environment,
behavior, and one’s psychological processes (Social Learning, 2012). It is the interaction between these facets that
essentially influence the development of one personality, behavior and
subsequently the learning of information.
As
stated, the observation and modeling of interactions and behavior greatly
influence how one learns and interprets information. In order though for effective modeling to
occur, Bandura identified four necessary conditions: attention, retention, reproduction, and motivation (Social
Learning, 2012). Attention and retention
refers to the amount and quality of attention paid to a given situation or
individual and the ability to maintain that information in one’s memory. Meanwhile, reproduction and motivation relates
to the ability to reproduce a given behavior or activity, and the overall desire
one has to imitate a given action.
In
the classroom environment, there are number of ways in which educators can
incorporate social learning theory into their instructional practices. Cooperative learning is an instructional strategy
in which students develop artifacts and gain knowledge through interacting with
one another in a group setting. The MREL asserts that effective cooperative
learning groups are: not based solely on ability, groups should be small in
size, and should be used consistently but not as the primary instructional
practice within the classroom environment (Pitler,
et al, 2007).
As a result, cooperative learning groups offer a number of opportunities to incorporate technological resources. One of the most common technological tools utilized are projects that include the creation of a video artifact. Through the use of a rubric and clearly defined norms, students are able to develop a multitude of projects both inside and outside of the classroom environment. Another technology tool that incorporates cooperative learning practices is web quests. These scenario based tools allow groups to work on differing aspects of a common problem outside of the brick and mortar environment. They challenge students to extend their learning beyond the concrete and engage in higher level thinking skills. Again when paired with a rubric and norms, a web quest can become an extremely powerful tool for instruction.
As a result, cooperative learning groups offer a number of opportunities to incorporate technological resources. One of the most common technological tools utilized are projects that include the creation of a video artifact. Through the use of a rubric and clearly defined norms, students are able to develop a multitude of projects both inside and outside of the classroom environment. Another technology tool that incorporates cooperative learning practices is web quests. These scenario based tools allow groups to work on differing aspects of a common problem outside of the brick and mortar environment. They challenge students to extend their learning beyond the concrete and engage in higher level thinking skills. Again when paired with a rubric and norms, a web quest can become an extremely powerful tool for instruction.
Pitler, H., Hubbard, E. R., Kuhn, M., & Malenoski, K.
(2007). Using technology with
classroom instruction that work.
Alexandria, VA: ASCD.
Social
Learning Theory (Bandura). (2012,
October 1). Retrieved from Learning Therories.com:
http://www.learning-theories.com/social-learning-theory-bandura.html
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